![]() ![]() Bandages and poultice were the biggest problems here, but also whisky, probably some other stuff. Rules were hidden in the gear descriptions.There was no incentive for folks to "travel light.".It could easily take a party of 4 over half an hour to figure this crap out. And then they'd figure out how to distribute the gear among PCs. Some players would inevitably glaze over.does anyone need a cloak? Or arrows?" "I need adventuring gear." "Okay, that's a Dirt pick, so we've got 2 more Dirt items and a Poor item." Porridge is on the Dirt list, so that's just 1 of our picks. "Okay, so we'll be gone for 4 days and there are 5 of us.They won't do it unless you force them to. Counting 6-12 items, each with a different Weight value just doesn't work for people. As in regular Dungeon World, players often wouldn't count their Weight vs.Oh, here's an early draft if you're interested. Weapons and armor, too, with crappy stone/copper stuff on the Dirt list, iron/bronze spears and arrows on the Poor list, and "serious" weapons on the Moderate list.Generally speaking: stuff on the higher Prosperity lists was lighter or just better. Most of the Dungeon World classics were there: adventuring gear, bandages, poultices, ammo, etc.if the steading was currently Poor (-1) and you got a 7-9 to Outfit, you'd get 3 Poor items, or 2 Poor items and 3 Dirt item, or 1 Poor item and 6 Dirt items, etc. The items you got from Outfitting had to come from your current Prosperity List, but you could "trade down" 3:1. Items were split into lists, corresponding to the steading's current Prosperity.They could get +3 items by reducing the town's Fortunes by 1. On a 10+, they'd get 6 items on a 7-9, they'd get 3 on a 6-, nothing. When the PCs would Outfit for an expedition, they'd roll +Fortunes.Things like rations and adventuring gear weren't included, because. Each class had a starting set of items, usually 1 "good" item and ~3 standard items.Each item had a Weight, usually 0-2, rarely higher. ![]() Each PC had a Max Load, determined by their class and STR (typical ranges: 8-12). ![]()
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